Playstation 4200 is constructed out of a round table, 2 headphones, amplifier, sound objects, 12 guitar strings, 2 guitar pickups and metal frame. The visitors are invited to experiment with the objectsplaying the string and listen to the result via headphone
Being constructed like this, it has a certain structural analogy to an electric guitar and playing on it has a certain analogy to playing prepared guitar (with all the historical connotations of this instrument and the tradition that is referenced as soon as it is practiced). But this makes the fundamental assumption of the work come through: Although it is structurally analogue to an electric guitar, the relation to it is a very different one.
It confronts the audience with a game that does not have a world picture. The audience is thrown back on itself, finding itself in a situation that asks for making up a world picture through the intuitive use of the object.
This process of conceptualizing, playing, experimenting, is an essentially communicative act. The
visitors are playing with the object and make up the rules of the game as they play, they find their rules individually as well as communicatively. The openness of the situation asks for invention, as there is no set mode of conduct, no game. As human beings think from different angles, it is possible to watch and listen to people communicatively making up their own, individual world pictures while they are making sound on the Playstation 4200.
Playing becomes more than itself: Now it is a epistemological, (music)ontological act, that asks for a specific responsibility and openness for the (unforeseen) action of the other and the development of the situation, which opens the view to the wide assumptions we make as we are creating sound.
Making up a world as one plays
Shown at the Opening Festival Trier 2014, the Laut Festival
Mainz 2014, Silence/Cologne 2015, Linux Audio Conference
Mainz 2015 and now in Koblenz.